Tomasz does RPGs

I made a thing: Cairn campaign and party tracker

Acknowledging that I'm way behind on play reports (we finished the Muckfort!), I created and published my first RPG resource: a campaign and party tracker for Cairn.

I'm working on a fillable PDF version, and have already found a bunch of typos to be corrected.

I swear I read somewhere that Yochai Gal described Cairn as an exploration and resource management game (as opposed to a combat game? Or something else?). The procedures for time, travel, and resources are pretty reasonable and only a problem insofar as making intelligible table notes went. I thought I'd ameliorate that by making the tracking document I wish I'd had as we were playing. It's weird that - in my experience, at least - party sheets aren't standard for most games.

The tracker also proposes a few, simple rules for managing hireling contracts, shared inventory, and camps. These arose from the party's discovery that hirelings are much more efficient than pack animals (I don't believe they're unique in the Cairn community for that one) and have the added bonus of keeping watching and helping out in a fight.

There's probably more to explore in the realm of hireling loyalty and betrayal, but those will have to wait for another time: now that we're done with the cave of the olms and the Muckfort, we're stepping away from Cairn to explore some other games.


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#Cairn #Itch #hirelings #inventory #resource management #rpg #ttrp