Tomasz does RPGs

Play report: Troika! Slow Sleigh to Plankton Downs (one shot)

This one's almost 2 months late but I didn't have the blog set up back then.

SPOILER ALERT for Slow Sleigh to Plankton Downs

I ran for Slow Sleigh to Plankton Downs by Ezra Claverie for Troika! one slushy December evening at the Sword & Board. Two people came, which is was more than the zero I was expecting for my first-ever public one-shot (and two more than one of the guys at the shop told me to expect!). I knew them both from playing at the shop - a huge relief for first-time nerves!

I had only played Troika! remotely before and had never run it. Neither player had played, either, and neither really knew the rules. I created a rules summary document as much to cement my own understanding (a practice I find very useful) and shared them at the table. Can't recall if anyone found them useful; we also had enough print copies of the rulebook for the three of us. I also printed a couple player-facing maps of the ship, which were useful.

Character creation required minor supervision for players new to the system and a bit of an overview of how advanced skills and spells work. I also gave them an overview of skill, initiative, and damage. EZ PZ. We ended up with a Claviger and a Zoanthrop.

The characters explored the ship a little and went around chatting with various people. I let them explore the ship till they got bored - some social interactions, nothing too exciting.

Fast-forwarded to the first murder and rumours buzzing about that. The characters decided to go investigate after hearing rumours and took the elevator down to the engine level - the Claviger used their lock master (the spell? maybe an advanced skill? can't remember) to open the locked elevator and they rolled another successful Skill check to hit the close door button before a crew member could stop them. Down in the engine room, they bluffed their way as a safety inspectors past the engineers to poke around.

The characters then went to the second floor came up the stairs in the cargo bay where, as written in the module, cargo was unsafely stowed. The Zoanthrop, playing arbitrarily as they felt the background demanded, started restowing the gear more safely. This worked out very well with the inspector bluff when a crew member found them and brought in the captain and first mate. Some good roleplaying got them to lead the investigation of the crime and they found several of the clues (including discovering the rival). Because the players seemed happy to roleplay the interactions and committed to the bit, I do believe most of the interactions were resolved through rp rather than opposed skill checks. The characters conducted investigations throughout the night, including looking at the security footage (such as there was) and interviewing the crew.

Leading up the sesh I'd been worried about how to inform the players about the uslurper. I'd seen a Reddit post by r/MervinMilvus sharing a page of a newspaper they'd dummied up to tease some info about it. I liked that idea a lot but ultimately decided to not to do anything so baroque1 and to just improvise and to see if anything they did might strike up speculation about unusual clues that might lead to someone suggesting the uslurper. However, because they focused on NPC locations and motivations instead of the clues, this didn't come.

By the time the characters' investigations were running out of steam, I ruled that it was time for the second murder. At that point, some crew member posited a uslurper out loud and I RPed the back and forth between a few of them that gave the opportunity to lay out the lore (old wives' tale) and rumours. Ultimately, the characters opted for the cilantro gauntlet, which of course sparked the confrontation with the uslurper. So we got our combat in, and I think managed to do wrap it up within a round - but a pretty full round.

That brought us to a full session so we got to debrief after. Here were some of our thoughts:

And a couple personal reflections as a GM:


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  1. Actually, I thought it would work best if fleshed out to a few pages but didn't have the opportunity or inspiration to write anything, and fuck AI.

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